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User ResearchStudent Social Life
What encourages/stops students from joining these events and organizations?

Project Overview

This project, conducted as part of a User Research course, investigated the social lives of undergraduate Information Science students at the University of Maryland.

Through surveys, interviews, and a comprehensive analysis of student experiences, the research aimed to understand the factors influencing student participation in university events and clubs. These insights were then used to develop a conceptual design for a new events platform that better addresses student needs and fosters a stronger sense of community.

Role

Interviewer, Moderator, Designer

Tool

Figma, Miro, Adobe Illustrator,
Contextual Inquiry, Interview and Surveys

Team Size

6-Member Group Project

01Research Goals & QuestionsOur research aimed to gain valuable insights from undergraduate Information Science students residing both on and off campus. Specifically, we sought to gain a deeper understanding of the emotions and experiences of students regarding participation in events and clubs.
quote Icon

What encourages/stops
students to join events and organizations?

How do they usually decide to
participate in the event?

02Timeline
03Outcomes and Core FindingsThroughout the affinity diagram, decision point model, and persona and journey map stages, we uncovered several core findings that we used to shape our conceptual design.

Limited Awareness

Students often don't know about the many events and clubs happening on campus.

Lack Relevant Information

It's hard for students to easily find information about events, like when they are, where they are, and what they're about.

Desire for Career-Oriented

Students want more events that can help them with their future careers, like networking events or workshops.

Lack of Interests

Students often don't know about the many events and clubs happening on campus.

Not Engaging Enough

Students prefer events that are fun and involve active participation, rather than just passive listening.

Lack of Time and Energy

Students are busy with classes, work, and other commitments, making it hard to find time for events.

Affinity Diagram

The Affinity Diagram is the simplest way to organize field data. It arranges the notes from Interpretation Sessions into a hierarchy that reveals common issues and themes across all users.

The Affinity shows the scope of the problem: it reveals in one place all the issues, worries, and key elements of the users’ lives relevant to the team’s focus.

Decision Point Model

We concluded on six main factors- timing, location, relations, takeaways, interest, and communications.

Persona and Journey Map

Based on the insights from our interviews and affinity map, we developed 2 personas that are representative of the goals and pain points of our target users.

Personas are a great tool for easily communicating who the target users are (Holtzblatt & Beyer, 2017, Chapter 8.) Developing these personas was instrumental in gaining a deeper understanding of our users, and helped our client connect with our research findings.

04Wall Walk & Visioning

Wall Walk

Wall walk involves displaying ideas, sketches, or research findings on a wall or large surface. Team members then physically move around, observing, discussing, and annotating the presented information.

This collaborative and visual approach fosters critical thinking, encourages diverse perspectives, and sparks unexpected connections. Wall walks are particularly valuable for brainstorming, identifying patterns, and refining design concepts.

Hot Ideas

We collected hot ideas from wall walk, including tiered events for different skill levels, a customizable app for event discovery and friend tracking, and a streamlined social platform for easy registration.

To accommodate busy schedules, larger events could be offered in two sessions. Additionally, initiatives like iSchool-hosted fairs and showcasing student projects could foster professional connections and enhance the overall student experience.

Envisioning & Design Ideas

05Product Concept & Lo-fi Prototype

Integration with ELMS

Seamlessly integrate the events platform with the university's learning management system (ELMS) to increase awareness and drive student engagement.

Level Assessment

Address student anxiety regarding skill level in coding events by incorporating a clear and accessible level assessment system.

Schedule Planning Tool

Assist students in navigating scheduling conflicts and time constraints, particularly relevant for commuting students, by providing a user-friendly schedule planning tool.

Post-Event Feedback Collection

Implement a streamlined and efficient system for collecting post-event feedback to continuously improve the quality and relevance of future events.

06Reflection

This project provided valuable experience in the user-centered design process, from initial research to conceptual design. Developing personas and journey maps proved particularly helpful in understanding the diverse needs and motivations of our target users.

The wall walk and brainstorming sessions fostered creativity and collaboration within our team. One challenge we encountered was balancing the desire for a comprehensive platform with the need for simplicity and ease of use.

If I were to revisit this project, I would focus on user testing the lo-fi prototype to gather feedback on usability and identify areas for improvement. I would also explore gamification elements to further incentivize student participation and engagement. This project solidified my understanding of the crucial role user research plays in creating effective and user-friendly solutions. It also highlighted the importance of iterative design and continuous feedback throughout the development process.

I learned how to synthesize large amounts of qualitative data into actionable insights and translate those insights into tangible design solutions. This experience has significantly strengthened my research and design skills and has fueled my passion for creating user-centered products.

07Vlog